Bahast Wiki

Hunt and Harvest Hunt

Hunt rare monsters, organize Captured Monsters, and convene Bahast's Harvest Hunt.

### Where to find Hunt

- Select Hunt in the top navigation to return to Bahast and open the Eternal Grove panel. - Hunt is the sole navigation entry for this panel; Town does not duplicate it in the bottom service dock. - Lorskan owns the first Gilded Plains field order. Mara Venn owns Hunt, the Hunt Stash, Captured Monsters, and Harvest Hunt.

### Unlock Hunt

- Finish The Tidewash Approach and meet Lorskan in the Eternal Grove. - Choose Accept First Hunt and confirm Lorskan's field order, then clear the first Gilded Plains hunt. - Return to the Eternal Grove and report the clear to Lorskan. The highlighted Complete First Hunt action appears only now; using it unlocks Hunt.

### Capture a Hunt monster

- After Hunt unlocks, it can appear as you continue through eligible campaign routes. Eligible Divine Writs can also contain Hunt. - A Hunt run contains one marked Rare or non-Boss Unique monster. Divine Writ items do not reveal Hunt before opening. - Kill the marked monster to capture it automatically. The capture is immediately yours and enters the Hunt Stash. - You do not need to clear the route afterward to keep the Captured Monster. A later death or Writ failure cannot revoke it. - The Hunt monster still pays its ordinary loot, including its current Region's material opportunities.

### Use the Hunt Stash

- The Hunt Stash has eight writable 40-slot tabs. Rename and reorder them, and choose one default tab for new captures. - Search across every tab or filter by Region, regional material, rarity, family, and captured level. Sorting changes only the active writable tab. - Full writable tabs create remove-only overflow rather than deleting a capture. - Select a Captured Monster to inspect it, move it, assign it to Harvest Hunt, or set it free permanently after confirmation.

### Open a Harvest Hunt

- Select exactly eight individual Captured Monsters and place them in release order. Same-type and same-Region captures are allowed. - Each monster pays loot as soon as it is defeated. Put safer rewards first if you want to secure them before risking a stronger later release. - The eighth slot is the Final Release. Its own drops receive +50% Item Quantity and +25% Item Rarity. - Starting consumes all eight assigned Captured Monsters. The event allows eight Character deaths and fails on the eighth. - A successful clear awards three guaranteed regional Reagent rolls, one choice from three Rare items, level-scaled Gold, and Bahast's celebration. - One regional reward always uses the Final Release Region. The other two use equal roster shares, so Region stacking improves targeting.

### If Hunt seems inactive

- Hunt does not appear in every campaign route or every Divine Writ. - Harvest Hunt stays unavailable until exactly eight owned Captured Monsters are assigned. - A legacy three-monster event pauses in preparation and asks for five more Captured Monsters while preserving its original progress. - Empty Hunt Stash slots do not create captures. Continue playing chosen campaign routes or Divine Writs to encounter Hunt.