Support jewels
33 records. Search or open the interactive table for the complete data set.
Brutal FocusSupported skills hit harder, but cost more Mana.
Swift ChannelSpeeds the supported skill but lowers each hit. Useful when uptime matters more than burst.
Ember InfusionAdds a level-scaled flat Fire damage range to compatible hit skills before skill effectiveness.
Chaining SparkExtends projectile skills deeper into packs by trading away hit strength and Area Damage.
Wide ArcBroadens melee and area skills for clear speed while reducing single-target force.
Guarded CastingRestores a percentage of maximum Barrier with spell or guard skills at the cost of longer cooldowns.
Culling EdgeGreatly improves supported hit damage against enemies already near death.
Siphoning LinkReturns mana on successful hits, helping expensive automated setups keep running.
Flame TemperedGains Physical Attack damage as extra Fire for weapon-based elemental hybrids.
Rime EdgeConverts Physical damage to Cold and grants more Cold hit damage.
Storm ConductorGains pre-Support Spell hit damage as extra Lightning.
Windborne EdgeConverts Physical Attack damage to Wind and shortens action time.
Weighted GuardAdds hit force and percentage maximum-Barrier restoration to guard or melee skills while making them slower.
Precise AimImproves projectile critical pressure at the cost of a slower action.
Ricochet FletchingTurns bow projectiles toward clear speed by sacrificing single-target force.
Warding TempoShortens Guard and Ward cooldowns. Hit skills deal less hit damage; non-hit Wards restore less total Barrier.
Avalanche ForceHeavily increases melee or Area hit damage, converts part of Physical damage to Cold, and slows the supported skill.
Overcharge LinkGains pre-Support hit damage as extra Lightning and recovers cooldown faster at a high Mana cost.
Rime InfusionAdds a level-scaled flat cold damage range to compatible hit skills before skill effectiveness.
Storm InfusionAdds a level-scaled flat lightning damage range to compatible hit skills before skill effectiveness.
Gale InfusionAdds a level-scaled flat wind damage range to compatible hit skills before skill effectiveness.
Prismatic IntensityGreatly empowers elemental hits but prevents them from inflicting elemental ailments.
Crushing IntentEmpowers physical hits at the cost of Mana and a slower action.
Lingering TormentEmpowers ailments and damage over time while weakening the direct hit.
Singular FocusConcentrates damage and Critical Chance on the primary target while removing all secondary hits.
Rapid AssaultShortens Attack actions while reducing hit damage and increasing Mana cost.
Spellweave TempoShortens Spell actions while reducing hit damage and increasing Mana cost.
Clockwork RecoveryShortens cooldowns while trading hit damage and Mana efficiency.
Echoed IncantationMakes a hit Spell repeat once inside the original action; each hit deals reduced damage.
Relentless SequenceMakes an Attack repeat once inside the original action; Guard, Ward, and Execute skills are excluded.
Venom CatalystEmpowers elemental ailments, their matching chance, and effect while weakening direct hits.
Hemorrhaging EdgeEmpowers Bleed chance and damage on Physical Attacks while weakening their direct hits.
Barrier ConduitPays maximum Barrier once per action to empower hits, but cannot activate below its safety floor.