Support jewels
33 records. Search or open the interactive table for the complete data set.
Brutal FocusMake supported Skills hit harder, but cost more Mana.
Swift ChannelUse the supported Skill faster, but deal less Damage with each hit.
Ember InfusionAdd Fire Damage to compatible Skills that hit.
Chaining SparkMake projectiles reach more enemies, but reduce their Hit and Area Damage.
Wide ArcWiden Melee and Area Skills, but reduce their single-target Damage.
Guarded CastingRestore part of Maximum Barrier when using Spell or Guard Skills, but lengthen their cooldowns.
Culling EdgeMake supported Skills hit enemies near death much harder.
Siphoning LinkRestore Mana whenever the supported Skill hits.
Flame TemperedGain part of Physical Attack Damage as extra Fire Damage.
Rime EdgeConvert part of Physical Damage to Cold and make Cold hits deal more Damage.
Storm ConductorGain part of Spell Hit Damage as extra Lightning Damage.
Windborne EdgeConvert Physical Attack Damage to Wind and use the supported Skill faster.
Weighted GuardMake Guard and Melee Skills hit harder and restore Barrier, but use them more slowly.
Precise AimGive projectiles more Critical Chance, but make the supported Skill slower.
Ricochet FletchingHelp bow projectiles strike more enemies, but reduce their single-target Damage.
Warding TempoShorten Guard and Ward cooldowns. Hit Skills deal less Hit Damage, while non-hit Wards restore less total Barrier.
Avalanche ForceMake Melee and Area hits much stronger and convert part of Physical Damage to Cold, but use the supported Skill more slowly.
Overcharge LinkGain part of Hit Damage as extra Lightning and recover cooldown faster, but pay much more Mana.
Rime InfusionAdd Cold Damage to compatible Skills that hit.
Storm InfusionAdd Lightning Damage to compatible Skills that hit.
Gale InfusionAdd Wind Damage to compatible Skills that hit.
Prismatic IntensityGreatly empowers elemental hits but prevents them from inflicting elemental ailments.
Crushing IntentDeal more Physical Hit Damage, but use the supported Skill more slowly and spend more Mana.
Lingering TormentStrengthen ailments and Damage over Time, but weaken the direct hit.
Singular FocusDeal more Damage and gain Critical Chance against the primary target, but remove all secondary hits.
Rapid AssaultUse Attacks faster, but deal less Hit Damage and spend more Mana.
Spellweave TempoUse Spells faster, but deal less Hit Damage and spend more Mana.
Clockwork RecoveryRecover cooldowns faster, but deal less Hit Damage and spend more Mana.
Echoed IncantationRepeat a Spell once each time you use it. Both hits deal less Damage.
Relentless SequenceRepeat an Attack once each time you use it. Guard, Ward, and Execute Skills cannot use this Support.
Venom CatalystStrengthen elemental ailments and their chance to apply, but weaken direct hits.
Hemorrhaging EdgeEmpowers Bleed chance and damage on Physical Attacks while weakening their direct hits.
Barrier ConduitSpend part of Maximum Barrier to empower hits. It cannot activate if the cost would leave you below 25% Barrier.