Passives
2,207 records. Search or open the interactive table for the complete data set.
Archer Assassin Inner Border Travel+6 dexterity.
Archer Assassin Middle Border Travel+6 dexterity.
Archer Assassin Outer Border Travel+6 dexterity.
Storm Without EndStorm Release retains two Static instead of clearing all five.
+8% Projectile damage+8% Projectile damage.
Opening MeasureThe first Projectile hit against a new primary target deals 25% more damage and Marks it for ten seconds.
+5% Accuracy+5% Accuracy.
Zeroed InConsecutive Projectile hits add Aim up to five for 5% Accuracy and 3% Critical Chance each; missing or changing targets clears Aim.
+5% Critical Chance+5% Critical Chance.
Dead CenterAt five Aim, the next Projectile Critical consumes Aim for +50% Critical Multiplier and 15% relevant bypass.
+2.5% Dodge+2.5% Dodge.
Take the TrailConsecutive primary-target hits grant Pursuit, up to eight; each grants 2% increased damage.
+8% recovery after Dodge+8% recovery after Dodge.
Never Lose the QuarryEach Pursuit grants 0.5% Dodge and 1% recovery; taking a hit removes three stacks and changing targets retains half.
+8% damage while pursuing+8% damage while pursuing.
Patient PredatorAt maximum Pursuit, every fourth primary-target hit reduces all skill cooldowns by one second, limited to once per second.
+8% Lightning damage+8% Lightning damage.
+8% Lightning damage+8% Lightning damage.
Gather StaticLightning hits grant eight-second Static, up to five; each grants 3% Shock effect.
+8% Lightning penetration+8% Lightning penetration.
Conductive RhythmHitting a Shocked primary target while holding Static reduces Lightning-skill cooldowns by 0.5 seconds, limited to once per second.
+10% Shock effect+10% Shock effect.
Storm ReleaseAt five Static, the next Lightning skill consumes them for 35% more damage and 15% Lightning penetration.
Frost Line Inner Travel+8 strength and dexterity.
Pinning Shot Inner Travel+8 strength and dexterity.
Quiver Work Inner Travel+8 dexterity.
Barrage Math Middle Travel+8 strength and dexterity.
Marked Distance Middle Travel+8 strength and dexterity.
Snare Craft Middle Travel+8 dexterity.
String Memory Middle Travel+8 strength and dexterity.
Fletching Craft Outer Travel+8 strength and dexterity.
Hawk Measure Outer Travel+8 strength and dexterity.
Range Line Outer Travel+8 strength and dexterity.
Wind Line Outer Travel+8 dexterity.
Archer OriginStarting point
Archer Start Center Inner Focus+8 dexterity.
Archer Start Gate+8 dexterity.
Archer Start Left Inner Curve+10 dexterity.
Archer Start Left Inner Focus+10 dexterity.
Archer Start Left Outer Curve+10 dexterity.
Archer Start Left Side+10 dexterity.
Archer Start Right Inner Curve+10 dexterity.
Archer Start Right Inner Focus+10 dexterity.
Archer Start Right Outer Curve+10 dexterity.
Archer Start Right Side+10 dexterity.
+3% maximum life+3% maximum life.
Deep Pulse2% more maximum Life per combined completion weight.
+3% maximum life+3% maximum life.
Deep Pulse+8% maximum life.
+5% accuracy+5% accuracy.
True Measure3% more Accuracy rating per combined completion weight.
+5% accuracy+5% accuracy.
True Bearing+12% accuracy.
+5% projectile damage+5% projectile damage.
Gathered Force6% increased Projectile damage per combined completion weight.
+5% projectile damage+5% projectile damage.
Perfect Spine+12% projectile damage.
+5% projectile damage+5% projectile damage.
+5% projectile damage+5% projectile damage.
Unbroken Flight2% more Projectile damage per combined completion weight.
+5% projectile damage+5% projectile damage.
Perfect Spine+12% projectile damage.
Pinned Horizon+12% projectile damage.
+5% projectile damage+5% projectile damage.
+5% projectile damage+5% projectile damage.
+5% projectile damage+5% projectile damage.
+5% projectile damage+5% projectile damage.
+5% projectile damage+5% projectile damage.
+1% Critical Strike Chance+1% Critical Strike Chance.
Keen EdgeAdd 1.5 percentage points of Critical Chance per combined completion weight, subject to the 95% cap.
+1% Critical Strike Chance+1% Critical Strike Chance.
Killing Window+3% Critical Strike Chance.
Cruel Verdict+3% Critical Strike Chance.
+1% Critical Strike Chance+1% Critical Strike Chance.
+1% Critical Strike Chance+1% Critical Strike Chance.
+1% Critical Strike Chance+1% Critical Strike Chance.
+1% Critical Strike Chance+1% Critical Strike Chance.
+1% Critical Strike Chance+1% Critical Strike Chance.
+5% dodge+5% dodge.
Clear Step3% more Dodge rating per combined completion weight.
+5% dodge+5% dodge.
Vanishing Step+12% dodge.
+5% dodge+5% dodge.
+5% dodge+5% dodge.
+5% accuracy+5% accuracy.
Course CorrectionAfter missing, the next Attack gains 10% more Accuracy rating per combined completion weight and consumes the effect.
+5% accuracy+5% accuracy.
True Bearing+12% accuracy.
+5% accuracy+5% accuracy.
+3% maximum life+3% maximum life.
Red Reserve6% more Life recovery per combined completion weight while below 50% Life.
+3% maximum life+3% maximum life.
Deep Pulse+8% maximum life.
+3% maximum life+3% maximum life.
+3% maximum life+3% maximum life.
+1 Bleed Chance+1 Bleed Chance.
Barbed FlightPhysical Projectile hits gain five Bleed Chance points and deal 4% more Bleed damage per combined completion weight.
+5% Bleed Damage+5% Bleed Damage.
Perfect Spine+1.5 Bleed Chance, +6% Bleed Damage.
Pinned Horizon+1.5 Bleed Chance, +6% Bleed Damage.