Bahast Wiki

World and Progression

Find routes, advance monster levels, cross route boundaries, and reach Writs.

### Where to find the next route

- The Quest chip names the current campaign objective and can point toward its region or route. - After some clears, Ilaeryn asks whether you want to raise the current route to `ML N` or view a newly unlocked route. Choosing `Later` does not lose the choice; you can still find it through the Quest chip, Journal, highlighted `+`, or Map. - Select Map in the top navigation, choose an unlocked region, then select an unlocked sub-area on the region map. - The selected sub-area lists the Reagents that are more likely to drop in its region. Regular equipment and skills can drop anywhere at the appropriate level; boss and Writ rewards come only from their listed encounters. - Use the route's Enter action to start it. Select Battle later to return to that saved run.

### Advance a route

- Each sub-area has its own Monster Level sequence. Clear the current level, then use + or Autoclimb in Battle to advance through the unlocked levels of that same route. - With `Auto Fight Bosses` disabled, Autoclimb stops before the route's unique boss and shows `Boss waiting`. Re-enable the skull toggle to begin the preserved boss; defeating it is still required to clear the route. - At the end of a route, Autoclimb repeats its highest Monster Level. It never moves into the next sub-area; open Map and choose the new route yourself. - A route clear requires all normal monsters and its unique boss. The final Monster Level clears the sub-area; all three standard sub-areas clear a region. - Unlocked and completed routes remain available for farming.

### Character progression

- Monster kills and route clears grant experience, gold, and drops. Levels grant normal Passive points after level 1. - The number on Passives shows currently unassigned points. Class-passive points are a separate pool earned at later milestones. - Higher Monster Levels are more dangerous. Keep upgrading your equipment, crafting, skills, supports, and passives as you advance.

### After the campaign

- The Writ Stash, Writ Queue, and Golden Keep Writ vendor appear in Bahast after the level-50 campaign threshold. - Return to Bahast and successfully complete an ordinary Divine Writ, either with Run Writ or from the Queue. Zhoron's Wager does not count. - After your first ordinary Writ clear, reach access to Monster Level 75. A Writ at that level or higher in Inventory, storage, the Queue or an active run qualifies, as does a previous clear at that level. The quest then helps locate key bearers; owning an eligible source Writ directs you to defeat its bearer. Use entry keys to fight the four Pinnacle bosses and collect their four victory fragments, then defeat Helegion. Quest details and the Journal show your next action, including remaining entries and replacing keys or fragments after exhausted challenges. Completed quest milestones remain after items are consumed. - Divine Writs are endgame challenges with a visible Region, exact Monster Level, derived Writ Tier, and visible Affixes. Hover or focus a Writ slot to inspect its full name and properties. To craft one, open Crafting Reagents, right-click Writ Ink or a compatible Sigil, then left-click an unopened Writ in Inventory or the Writ Stash. To open one immediately, drag a carried or stashed Writ into the Writ Stash's single `Run a Writ` slot, or click/focus and activate its source slot, then press `Run Writ`. Slotting does not consume the Writ; your saved Queue remains untouched and paused through the run. Drag a carried Writ from Inventory onto the Queue's trailing empty slot, or Shift-click/right-click it for quick transfer; Shift-click/right-click a queued Writ returns it to Inventory. Storage, one-Writ runs, and autoplay ordering remain separate from Hunt and Harvest Hunt. - Each of the five Writ Tier tabs stores 200 organized Writs. Combat-dropped Writs go directly to the matching Writ Stash tier and show a notice instead of filling Inventory. The Registry sells a Normal Writ at any exact Monster Level from 50 through your highest successful Writ completion; if you own no Writ, its free recovery is always level 50. Ordinary Writs now produce an extra independent equipment opportunity and successful completion crafting currencies. - When global Auto Sell is enabled, `Minimum Writ Monster Level` sells every non-Unique Writ drop strictly below your chosen level, including Rare, God-Touched, and higher-than-completed Writs. Exactly-at-minimum and higher Writs stay. Unique Writs, including Zhoron’s Wager, are always kept. - In Writ Stash, `Sell Writs` uses that same minimum; `Sell All Writs` ignores the minimum and sells every non-Unique stored Writ. Both work with Auto Sell off and cover all five tiers and recovery overflow regardless of search or display filters. Review the exact count and Gold, then confirm or cancel. Carried, queued, and active Writs are untouched. Sales are permanent with no Buy Back. - Full Writ storage never forces a sale. Retained combat drops enter recovery overflow without loss. Selling a selected Writ clears its Run a Writ slot, and empty recovery pages are removed.