World and Progression
Find routes, advance monster levels, cross route boundaries, and reach Writs.
### Where to find the next route
- The Quest chip names the current campaign objective and can point toward its region or route. - After some clears, Ilaeryn asks whether you want to raise the current route to `ML N` or view a newly unlocked route. Choosing `Later` does not lose the choice; you can still find it through the Quest chip, Journal, highlighted `+`, or Map. - Select Map in the top navigation, choose an unlocked region, then select an unlocked sub-area on the region map. - The selected sub-area lists the Reagents that are more likely to drop in its region. Regular equipment and skills can drop anywhere at the appropriate level; boss and Writ rewards come only from their listed encounters. - Use the route's Enter action to start it. Select Battle later to return to that saved run.
### Advance a route
- Each sub-area has its own Monster Level sequence. Clear the current level, then use + or Autoclimb in Battle to advance through the unlocked levels of that same route. - With `Auto Fight Bosses` disabled, Autoclimb stops before the route's unique boss and shows `Boss waiting`. Re-enable the skull toggle to begin the preserved boss; defeating it is still required to clear the route. - At the end of a route, Autoclimb repeats its highest Monster Level. It never moves into the next sub-area; open Map and choose the new route yourself. - A route clear requires all normal monsters and its unique boss. The final Monster Level clears the sub-area; all three standard sub-areas clear a region. - Unlocked and completed routes remain available for farming.
### Character progression
- Monster kills and route clears grant experience, gold, and drops. Levels grant normal Passive points after level 1. - The number on Passives shows currently unassigned points. Class-passive points are a separate pool earned at later milestones. - Higher Monster Levels are more dangerous. Keep upgrading your equipment, crafting, skills, supports, and passives as you advance.
### After the campaign
- The Writ Stash, Writ Queue, and Golden Keep Writ vendor appear in Bahast after the level-50 campaign threshold. - Divine Writs are endgame challenges with a visible Region, exact Monster Level, derived Writ Tier, and visible Affixes. Hover or focus a Writ slot to inspect its full name and properties. To craft one, open Crafting Reagents, right-click Writ Ink or a compatible Sigil, then left-click an unopened Writ in Inventory or the Writ Stash. To open one immediately, drag a carried or stashed Writ into the Writ Stash's single `Run a Writ` slot, or click/focus and activate its source slot, then press `Run Writ`. Slotting does not consume the Writ; your saved Queue remains untouched and paused through the run. Drag a carried Writ from Inventory onto the Queue's trailing empty slot, or Shift-click/right-click it for quick transfer; Shift-click/right-click a queued Writ returns it to Inventory. Storage, one-Writ runs, and autoplay ordering remain separate from Hunt and Harvest Hunt. - Each of the five Writ Tier tabs stores 200 organized Writs. The Registry sells a Normal Writ at any exact Monster Level from 50 through your highest successful Writ completion; if you own no Writ, its free recovery is always level 50. Ordinary Writs now produce an extra independent equipment opportunity and successful completion crafting currencies. - When global Auto Sell is enabled, `Minimum Writ Monster Level` sells ordinary Normal or Magic Writ drops below the level you choose. Rare, Unique, God-Touched, Zhoron's Wager, and any Writ above your highest successfully completed level are always kept. - In the Writ Stash, `Sell Writs` uses that same minimum even when global Auto Sell is off. Its preview counts eligible Writs and Gold across every Tier tab and recovery overflow. Ordinary Normal and Magic Writs in recovery overflow are also eligible even when they meet the minimum, so an old bloated save can be reduced safely. Confirming permanently sells only that protected set; carried, queued, and active Writs are untouched, and there is no Buy Back.