Zhoron's Wager
Receive Zhoron's Wager from the Lucky Emissary, complete its Unique Writ, and take or reroll the resulting reward set.
### Where to find it
- After the level-50 campaign threshold, obtain and run ordinary Divine Writs from the Golden Keep in Bahast. - Each ordinary Writ independently rolls its Hunt content and an 8% chance to contain Zhoron's Lucky Emissary, so both mechanics can appear in the same run. - The Emissary waits in its own encounter after the opening pack. Reaching it immediately pauses combat and shows `A Gift from Zhoron` with `Zhoron has taken an interest in you. Here is the invitation to his game of chance.` There is no choice or attack: after four seconds the Emissary leaves automatically and grants exactly one Unique Writ with no other loot, experience, Gold, potion charge, or capture. - The special Writ enters carry inventory first and then the normal Writ Stash if carrying space is full. Failing or abandoning the source Writ afterward does not revoke it.
### Complete Zhoron's Wager
- The Wager keeps the source Writ's exact Monster Level and initial region, chooses a random eligible Writ location in that region, and is Unique with exactly three random ordinary prefixes and three random ordinary suffixes. At actual Writ Tier 1, its affix families use the Tier 2 eligibility floor so all six slots can be filled, but the affix tiers and values remain Tier 1. - Writ Ink may change its region and location while preserving its special identity, exact Monster Level, Unique rarity, all six Affixes, and challenge; it does not reroll the reward. Affix-changing Sigils cannot modify it. - The challenge allows eight deaths. The eighth death fails the Wager. - Open the Writ Stash, place Zhoron's Wager in the single `Run a Writ` item slot, and press `Run Writ` to begin it manually. Slotting does not consume the Wager. Starting it pauses your saved Queue without deleting or reordering it. To automate the Wager instead, transfer it through the separate Queue panel and accept the existing reward warning.
### Take the wager
- A manual victory pauses before another Writ starts and presents four exact rewards as ordinary item slots. Hover or focus a slot to open the normal item tooltip. Slots one through three can contain found 20%-quality Rare equipment, premium Reagents or Writ Ink, and at Monster Level 85 or higher a God-Touched base. Slot four is always one to three of a Reagent from the completed Wager's region. - Take all four rewards, or reroll all four together up to three times. Rerolls cost `Monster Level × 20`, then `× 30`, then `× 40` Gold. A styled confirmation shows the cost before the complete current set is surrendered. - `Run Writ` produces this manual reward offer when Zhoron's Wager is slotted. Adding the Wager through the separate Queue warns that a successful automated run takes all four rewards from the initial set immediately. Queued Wagers cannot reroll.